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-
- Convolution 1.0
-
- by
-
- Jean-Guy Speton
-
-
- Released April 2, 1995
-
-
- I. Copyright, Distribution License and Disclaimer
-
- Convolution and this document are Copyright © 1995 by Jean-Guy Speton.
- All rights reserved.
-
- Convolution may be freely distributed in its original, unmodified form
- providing that the distribution contains all files in the original
- distribution archive. No charge in excess of the cost of media may be
- charged for the distribution of this product.
-
- This product is sold "AS IS" without representation or warranty of any
- kind, either expressed or implied. The user assumes all risks and
- responsibilities related to its use.
-
-
- II. Introduction
-
- Convolution is at its very heart a maze navigation game, with a few
- traps and goodies thrown in along the way for good measure. It is intended
- to be used in conjunction with BBS programs that support STDIO doors. It
- may also be played from a standard AmigaShell, but you may have some
- trouble with the colours and graphic characters.
-
-
- III. Requirements
-
- Convolution requires version 2.04 or higher of the Amiga operating
- system. To play the game, an ANSI terminal is highly recommended (but not
- necessary) and a terminal which supports IBM extended graphic characters is
- necessary to see the map.
-
-
- IV. Installation
-
- Simply copy the executable to where you want it to reside, for example
- where doors are normally kept by your BBS. High scores will be saved in
- whichever directory the executable is launched from.
-
- Depending on which BBS program you operate, instructions for setting up
- the door will differ. If possible, run Convolution in RAW mode.
-
- Convolution takes the following NECESSARY arguments:
-
- Convolution <maze_size> <player_name>
-
- The <maze_size> is a number from 5 to 50 which indicates the size of
- one side of a square maze. For example, specifying a <maze_size> of 10
- results in a 10 by 10 maze. Specifying a number less than 5 or greater
- than 50 will give maze sizes of 5 and 50, respectively.
-
- The <player_name> is the current player's name. Entries on the high
- score table will use this name exactly as it is given. If the name
- contains spaces enclose it in quotes.
-
- Failure to supply one or both arguments will result in a usage
- indication and exit.
-
-
- V. Operation
-
- Convolution will break upon receipt of a ^C (break) character.
-
- Separate high score tables are kept for each size maze.
-
- See the in-game instructions for information regarding game play.
-
-
- VI. Bugs and Suggestions
-
- If you have bug reports and/or suggestions for improving the game
- please send them to the author at the address below.
-
-
- VII. Support the author!
-
- If you like this game, please consider supporting the author, a
- starving university student, with a small donation. If you have an idea
- for an on-line game which you would like implemented please drop me a line.
- (Ideas are more likely to become reality when accompanied by a donation! ;)
- Donations of US$8 or greater will get you the full C source (please
- specify if you would like the source with the donation). The author can be
- reached at:
-
- US Mail: Jean-Guy Speton
- RR 6, Box 21
- Lexington, VA
- 24450
-
- E-Mail: jspeton@wlu.edu (valid until at least June 1995)
-
-